![]() Local cooperative features, a focus on multiplayer, and other additions make Diablo III: Reaper of Souls Ultimate Evil Edition a pretty damn good version of the game. In exchange, the Ultimate Evil Edition is smattered with content that plays to the strength of consoles. Items are harder to peruse, and players will instead rely on simple up down arrows for advice on whether to junk or keep the loot that they find. It’s harder to build out your character in the exact ways you want as menus are clumsily cluttered and layered on the console version. ![]() All of the streamlined console features introduced last year make their return, but in that process, it takes away a lot of the inventory management and mathematics that Diablo III on PC relies on. Most noticeably, the visuals are much sharper, the game runs much smoother, and load times are non-existent. While it was and still is a far cry from the PC experience, this loot focused isometric dungeon crawler does a lot of things right on the new consoles. ![]() I still firmly believe that the PC is the best place to play Diablo III, but a combination of changes made to the PC the game in the last year, which were carried over to consoles, the enhanced visuals afforded by the PlayStation 4 (and Xbox One), and a wealth of social connectivity and cooperative features are making it a much closer call this time around. I still stand by a lot of what I said about Diablo III when it arrived on the Xbox 360 and PlayStation 3 last year, despite it being an entirely different game from the one soon to be released. ![]()
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